February 22, 2011

Interface Spelunking

I recently posted a slightly nerdy interaction design blog post over on the Different Website.

Spelunking is an outmoded term for ‘caving’ - the recreational sport of exploring caves. It can also be a metaphor for user interface exploration, where a user must explore the features or content of a system by diving deep into a ‘cave’ (i.e. area of a system) to do a task, only to need to come out again to do the next task or step.

Interface Spelunking Part 1

Posted by Ant at 09:04 AM | Comments (0)