Bringing User Centred Design to the Agile Environment
Latest article I've written for Boxes and Arrows is about "the minefield" of Agile environments for the UX soldier.
- Mine 1: An unclear role for design
- Mine 2: The requirements gathering process is not defined
- Mine 3: Pressure to cut corners
- Mine 4: The temptation to call it “good enough”
- Mine 5: Insufficient risk-free conceptual exploration time
- Mine 6: Brand Damage
Bringing User Centred Design to the Agile Environment
Posted by Ant at
08:57 PM
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