February 04, 2010

Bringing User Centred Design to the Agile Environment

Latest article I've written for Boxes and Arrows is about "the minefield" of Agile environments for the UX soldier.

  • Mine 1: An unclear role for design
  • Mine 2: The requirements gathering process is not defined
  • Mine 3: Pressure to cut corners
  • Mine 4: The temptation to call it “good enough”
  • Mine 5: Insufficient risk-free conceptual exploration time
  • Mine 6: Brand Damage

Bringing User Centred Design to the Agile Environment

Posted by Ant at 08:57 PM | Comments (0)